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Key: FDT-420
Type: Improvement Improvement
Status: Closed Closed
Resolution: Won't Fix
Priority: Major Major
Assignee: Unassigned
Reporter: Jerome
Votes: 0
Watchers: 1
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FDT

fl.*

Created: 07/May/09 05:42 PM   Updated: 08/May/09 10:13 AM
Component/s: Core
Affects Version/s: 3.1.1
Fix Version/s: None
Security Level: public

Time Tracking:
Not Specified

Environment: mac OSX


 Description  « Hide
Hello,

I buy a Professionnal version (399,00 €) and I don't understand why I have an error why I import a fl.* package in a Flash_CS3 project.
I took over an hour to find a solution that does not really working. I search on the forum. Some people have ask the same question, but no respone.
I found this blog : http://evolve.reintroducing.com/2007/10/30/tips-n-tricks/fl-package-swc/ but nothing works for the moment.
I don't understand why people need to compile a SWC for this...

FDT "pure confort coding"... well I do not really believe in this case.

My feature improvement request is just to set the import of the fl.* package, simple and "buit-in".

Thanks.



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Alan Klement added a comment - 07/May/09 07:49 PM
As I understand it, Powerflasher cannot legally distribute that code. They can only distribute the Flex SDK because it is open source.

If you want to add the fl package, it's very easy, just add the fl swc you've downloaded from that blog, and then link it to your project.

Right Click [your flash project]>Properties>Add Linked Library> Add>New:

1. Type in a name, I named mine "_fl"
2. Click 'file' and choose the swc file you downloaded.

It should appear in your 'Linked SWCs' srouce folder where the other Flex SDK swcs are located.


Maxim Zaks added a comment - 08/May/09 10:13 AM
Thanks Alan!
You are 100% right.
I am closing this issue